Gamedex

Digital Collectibles Powered by Blockchain

Ended

Start: 2018-12-01 | End: 2018-12-31

Gamedex is a blockchain powered platform based on Ethereum and ecosystem for digital collectable cards, and the games they are used in. Blockchain-based non-fungible tokens hold several advantages over traditional collectables such as true ownership, trustless authenticity, and provable scarcity. Gamedex serves as user’s digital wallet, token exchange, and game store, all in one app for desktop or mobile. Buy and sell digital collectables on the Gamedex exchange, or trade directly with other collectors. Snag a top card to help you defeat a tough opponent or sell that rare limited-edition card to the highest bidder. No matter the transaction, it’s global, fast, and free. The revolution is finally here. It issues the ERC-20 token (GDX). The new and rapidly-growing digital collectable card game (DCCG) market is already a multi-billion dollar market. Popular games include Hearthstone, Clash Royale ($1+ billion USD annually), Pokémon Go ($1+ billion USD annually), and Fifa Ultimate Team ($800+ million USD annually). The above billion-dollar games have still not implemented blockchain technology. Collectables which utilize blockchain technology is currently exploding in popularity and trading volume. The Blockchain revolutionizes collectables by making counterfeits impossible, transfers instant, and limited edition cards provably rare.

Team

Nic van't Schip

Advisor

Giovanni Lesna Maranetto

Advisor

Alberto Maiorana

Advisor

Kuan (Anthony) Sun

Advisor

Lu Xin

Advisor

Tom Howard

Advisor

Henno Fourie

Co-Founder & CMO

Cameron Garvie

Co-Founder & CTO

Chris Porter

Co-Founder & COO

Michael (ByungSoo) Kim

Gaming Expert

Marcelo Chinellato

Business Development

Jordan Brown

Blockchain Engineer

Reviews

David Malan

It is always a very good industry to invest in, gaming is always a thing in the market. There are some other similar platforms or projects as well, but this one looks interesting. The features that this platform offers are really interesting and make sense, so it will attract quite much of the audience. The feature of owning your own assets in this platform looks very real and that is a strong point. There are some very good stats available on the company’s website, which shows that there is surely a market for it. The business model of Gamedex is very nice and interesting, and that is the need because the gaming industry should always be interesting. The team is very competent and consists of so many specialist members and also they have relevant experience, also the advisory board is a good one.

Rated on 2018-11-02
4.5

ICO Milestones

Q2 2019

The first third-party games are released on Gamedex.

Q1 2019

Gamedex beta is released.

Q4 2018

Token is listed on more exchanges. Development of Gamedex speeds up rapidly.

October 2018

With the token sale finished, GDX is listed on several top exchanges.

September 2018

Public token sale (This is the final sale and the only public sale).

May 2018

Launch of Gamedex.co

April 2018

The team grows and early partnerships are signed. The Gamedex community is given a sneak peek at the progress being made on the Gamedex client.

February 2018

Leading executives, thinkers, and influencers from all relevant industries (sports, gaming, gambling, and blockchain) express excitement about our product and join our team and board of advisors.

January 2018

World-class design firm comes onboard.

December 2017

Blockchain demonstrates to the mainstream its potential for revolutionizing collectibles as CryptoKitties explodes into public consciousness. A single cat sells for $113,000.

October 2017

The core team decides to work together. Work begins in stealth mode

July 2017

The original whitepaper is written.

2017

The virtual goods market explodes while the global gaming market in general continues to enjoy massive growth, reaching ~$110 billion USD in market size.

2016

Digital collectible card games really begin to take of. Hearthstone, Clash Royale, Fifa Ultimate Team, and Pokemon Go all earned more than ~$1 billion dollars in revenue each during 2016.

2015

Daily Fantasy Sports has by now emerged as an extremely popular format and a billion-dollar industry.

2016

Digital collectible card games really begin to take of. Hearthstone, Clash Royale, Fifa Ultimate Team, and Pokemon Go all earned more than ~$1 billion dollars in revenue each during 2016.

2015

Daily Fantasy Sports has by now emerged as an extremely popular format and a billion-dollar industry

2014

Henno first seriously explores the idea of starting a fantasy sports gaming startup while his performance-based digital advertising firm drives hundreds of thousands of new users to freemium mobile games. This idea is continually refined over the next several years. Ultimately, the blockchain and card-based epiphany occurs.

2013

Our three founders first meet one another. We continue to build trust with one another throughout the next five years. In the meantime, each of us independently builds one or more successful businesses. Collectively, we are avid collectors, gamers, and fans of sport.